Venue Storyteller: Derek Drake magelaw@gmail.com
Description:
Las Vegas. The very mention of the name within human society brings up imagery of neon and sparkling lights, slots and cards, people winning and people losing. It is the chance at winning a dream that draws so many humans to Las Vegas and for that very same reason it draws so many Created. Las Vegas presents to the Created a vast melting pot of human experiences that they can bear witness to.
The growth boom that Vegas experienced in the 1940's drew countless humans to the valley and with them came several Created moving along their respective paths. Soon, many more Created began to follow in the footsteps of their brethren; drawn to the so called "Sin City" from the rambles of the Created they have met along their journey or perhaps to hunt down the rumors of Pandoran influences in the city.
Ratings:
Action (Combat & Challenges): 3 Often Present
Las Vegas is a city of over 1.5 million humans and other things that go bump in the night. A Created residing in or near Las Vegas can expect at least some level of difficulty in their journey within the city.
Character Development (Personal Dilemmas & Choices): 4 Usually Present
The journey to become human and to have a soul is the ambition of all Created. Thus, all that is done within their chosen paths is done to attain that goal. Character development will be a major aspect of the game.
Darkness (PC Death or Corruption): 3 Often Present
Pandorans exist to corrupt the Created. It is their function in life and it will be present in Las Vegas.
Drama (Ceremony & Grand Ceremony): 2 Sometimes Present
Drama will be accomplished by the interaction of two or more Created with their environment.
Manners (Social Etiquette & Peer Pressure): 2 Sometimes Present
Created society doesn't have many rules when it comes to this subject; however, if a Created sits down and begins to ramble, it is considered polite to listen and follow up with your very own ramble.
Intrigue (Politics & Negotiation): 2 Sometimes Present
Much like drama, this section will be driven via the player base. There will also be times where this will be driven by plot and story as well.
Mystery (Enigmas & Investigation): 4 Usually Present
Mystery will be an important aspect of this game. Why do humans do what they do in this city? Problem solving and investigation will come in handy when you are tasked with finding a den of Pandorans living in the city as well.
Pace (How fast do stories resolve?): 3 Often Present
Given all of the experiences to be had in Las Vegas the pace will be fast for the Created in this city.
Mechanics
Visiting Players/Characters:
All players planning on playing in a game in Las Vegas should contact the Domain Storyteller within 24 hours of the game they are planning to attend. They must have their character sheet and item cards for all non-standard items signed by their storyteller, including their STs contact information and Camarilla number. All approval numbers must be on the character sheet as well or attached in list form and signed by their ST.
Proxied Characters:
Players wishing to proxy their characters into the Domain must provide 72 hour notice to the Domain Storyteller. Proxy requests must include a copy of their character sheet, as well as their general goals/reasons for coming to Las Vegas and contact information for their ST. Proxying a character to a game will be based on availability of a player to portray the character. Approvals of proxied characters remain within the discretion of the Domain Storyteller.
Storyteller Caveat:
The presiding storyteller of a game has the right to disallow any character from the game.
Disrupting Roleplay:
Players caught out of character in areas designated as in character will get a warning first by the storyteller or narrator, if they are caught again they will be docked XP, and if caught a third time will be asked to leave the in character area and remain in the out of character designated area. If at the time of the third warning, the player is involved in a scene with his or her character that to leave would interrupt the continuity of the game, then the player will have to relinquish control of his character to the presiding storyteller to complete the scene.
Character Approval:
In order for a character to be approved for this venue, the character must be in the database and have a written background.
Item Cards:
All non-standard items MUST have an item card with storyteller approval, and must be checked in at the beginning of the game with the character sheet.
Character Sheets:
All players MUST have a copy of their character sheet on them during the game, as well as all applicable item cards.
Approval numbers must be on character sheets next to the item, discipline, merit, etc. or in list format on a separate sheet of paper attached to the character sheet.